Project Type
Character Controller Research
Primary Tech Utilized
Animation Blending & Skeleton Rigging
Adjustable Bezier Curve for Camera
Camera Lock-On System
Year
2019 - 2020
Buzztroid & SairenSong
Run around some basic scenes, lock your camera on an opponent, and behold the character controllers! Shoot basic shots and charged shots at enemies who automatically fire back when locked onto!
I created these two prototypes as research into creating a smooth and robust Third-Person Character Controller system along with an accompanying Camera system. The camera system utilizes a custom Bezier curve which adjusts based on a collection of several 3D positions in the scene. A big chunk of this experiment was also learning about Skeletal Rigging for humanoid models, using Unity’s Mecanim animation system, setting up a rigid Animator Controller, and smoothing out animation blending between states.