Project Type
Turn-Based Strategy Game
Primary Tech Utilized
Unity Engine (first game)
A* Algorithm & Linked TileMap
RPC-based Online Multiplayer (1v1)
Year
2015
F2P TBS
Control a Tribal Leader and summon attributed characters to tactically gain control of the battlefield! Destroy the opponent’s leader while protecting your own!
This project was heavily inspired by BattleDex, and was the first game I ever attempted to make on my own in Unity. I struggled a lot with this one, but learned an incredible amount from the struggle. The UI utilizes Unity’s Legacy GUI system because Unity UI did not exist as an engine feature for several more years. I used an asset store package for the Linked Tilemap of hexes and struggled a lot with utilizing A* for unity movement. The highlight of this game was after painstakingly overhauling the gameflow with Remote Procedure Calls (RPCs) to support 1v1 online multiplayer, and having my friend immediately kick my ass at my own game!