Role

Game Systems Engineer

Company

Legion Tech

Year

2018

Novus Aeterno

Prototype for publisher WarGaming, aiming to create the “first true MMORTS” with Master of Orion: Conquer the Stars assets.

I created a network of personal ships flying around the giant player hub ship. I created a custom character creator. I created a custom ship 'garage' where users can add specific components to their ship and customize their look and feel. I created the third person character controller and associated camera system. I worked on UI interconnected with NPC engagements.